Blanks

Struggling to create the dialogues and storylines for the small part of the cristal wasteland that I’m currently implementing in the game, I was reminded of these epic scenes of writing from an underapreciated gem of a film. The main character of the movie ends up solving his own “blank page syndrome” by a process of murdering, getting shitfaced drunk, blacking out and waking up to a new brilliant piece written on his computer.

The Creator (Albert Dupontel, 1999)

I’m not considering murder yet. But between the times when I don’t know what story to tell, and those when I don’t know how to tell it, I haven’t made nearly as much progress as I would’ve liked.

At the moment, we have 9 quests spanned over 4 locations. Two of these locations are reaching completion, while the other two are still far behind. And if I’m being honest, the locations that are reaching completion are pretty small in size.

I already have 4 other locations planned, 2 of which are central to the main storyline, and one is a Steel Ranger bunker (we cannot NOT have us some Steel Rangers). That’s a lot more scripts and dialogues to write, and it doesn’t make me very optimistic about how much more time I’ll need to at least make a game that can be played from beginning to end.

It’s a bit unnerving : everything was moving so fast when I was just working on technical stuff ! Just to get back some of that feeling of getting stuff done, I implemented a feature that allows animations to show projectiles being thrown in a customizable curved trajectory, rather than straight at the target. Took me under 30 minutes. Then I went back to writing dialogue lines for an important NPC, and I barely managed to complete one minor segment of the dialogue in two freaking hours.

Mandatory screencast of the curved throw that took 30 minutes to make

But, hey. I’m still going. And I kinda know where I’m going. I just have to keep on filling those pesky blanks.