The fact that I have a lot of more important things to do motivated me to work a lot on the game engine instead. So this week saw a lot of improvements and new features.
I guess the main thing that happened this week is the work on the Worldmap Editor, which previously didn’t even exist. Not only does it allow us to create, pick and move cities on the worldmap, but it also bring new features to configure the cases that compose the map.
Just like in the old Fallout games, each case you walk in may influence the movement speed of the character, as well as the types of encounters you will make and the terrain on which the encounter will happen.
The development on this tool isn’t completely over yet, but the next additions will wait until I work on a good character sheet tool for the game editor.