Getting there

Hey !

I’ve reached the second milestone as planned (well, much faster than planned). And things have been going so well that I thought I would keep working on things until I have enough material for a video much more thrilling than the last one.

And since it will take time, have a little peak at what’s already ready for that next video:

-> New Game creation system and interface, allows you to pick a pre-made character or to create your own, then start a new game.

-> Loading/Saving interfaces: they were shown in the first video, but the interface wasn’t ready at all. Most of it is done now, the interface is much more easier to read and shows details about the saves.

-> Music and sound management. It works pretty well, and has – I believe – every feature you would expect it to have. You’ll see the details in the video.

-> Pipbuck: that’s right, the PipBuck is finally here ! It’s completely different than the Pipboys actually, it’s designed like a little PDA: when you launch it, it shows a list of application that you can launch, interact with, quit or set as background task (useful for, say, a radio application).

It has already two applications, one of which being the clock: you can use it to wait (when possible) for several hours or days.
And since this was implemented, it allowed me to check out the day/night cycle code and make it work with the game clock. So that’s pretty cool.

Sorry if it seems little, I’m trying not to spoil the future big announcement. But I hope it showed you that things are going well.
And well, of course I can’t end this post without some screenshots:

 This is the bartering interface. It seems a bit tight right now, I’ll work on it later. Currently I have it working just like the one from the first Fallouts, but given that screens are much bigger now, I’ll take advantage of all the additional space.


And this is the clock application running inside the Pipbuck. A display for the date, an interface to select how much time you want to wait, a few buttons to trigger all that… it’s the most basic application, but it shows a little bit what we’re able to do with that (and you should soon see much more coming for the Pipbuck, especially since I’m going to work on the quest system pretty soon).

Alright gentlemen, I hope you enjoyed the post ! I must go now. Farewell !



4 comments on “Getting there

  1. Mario Muñoz says:

    Hey, where can I download it? Or you’re still working on it?

  2. Michael says:

    Well, you can’t download a working version of the game right now, and we won’t release a demo unless we have something really good to show.
    However, you can already download and compile the game and game editor from the source, at

  3. adam says:

    Hey, just wondering if you are still working on the game, and if so, when the next update will be?

    • Michael says:

      Indeed I am still working on it.
      We actually have a lot more thing ready, but I was kind of planning to show actual footage of the game on a next video. And the issue with that is that we don’t have any modeler experienced with Panda3D anymore. Which means we lack the experience to the material to populate the maps (which is a shame, because we still have a Vault level that would be perfect for a little presentation, but I didn’t manage to export it to the Panda3D format properly).
      We currently spend most of our time on bugfixing and interface quality. Some blocking feature that are giving me a hard time are the light and shadow management. It turns out to be pretty tough to put up a sun that will properly enlight the whole level. The shadow are working better and will obviously not be a problem later.

      So yeah. I’d really like to fasten the pace, but we’ll have a hard time going forward without someone that understands how to properly export models to Panda3D.
      When I started the project, I joined forces with Mrakoplaz who had the required knowledge, but he’s been silent for a while and probably doesn’t have time anymore for this (studies and life in general). The Vault level is his legacy, but we just haven’t been able to put it in the game yet.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s