Keeping in touch

Woa there.

It’s been a month and a half since the last update, and even though there are not much visible progresses, it is time to write about what I’ve done.

For most of the past month, quite a few tasks have been started, but none have been finished yet.
– I am working on a new system for detecting which is the closest waypoint to the mouse.
– Also working on the loading screens system. It’s surprisingly harder than it seems.
– Last but not least, I also started work on the world map.

So, the most important part of all this is the world map. I tried making it as close as possible to the one from Fallout, though I took the liberty of giving access to the inventory, character’s sheet, and game menu (so, unlike in Fallout, you should be able to change your equipped item, or save the game even when you’re in the world map).

This is very early work and we lack 2D designers to take care of the looks. It’s not presentable in the current state đŸ˜‰ !
But it works a bit already: you can move on the map, get into a city, do stuff, leave the city, etc…
Everything is done entirely using the libRocket (which gave me quite some ideas about how to handle some other stuff from the game using the libRocket, instead of the Panda3D GUI API).

Anyway. It’s a little step for the game, but a necessary step nevertheless.
I hope to bring you more sensational news soon. Goodbye !


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