New progresses in the engine : as predicted, interactions with objects are now almost done, which allowed me to implement the first doors.

Along with that I also implemented the first pieces of items and inventory management : it is now possible to pick up items from the ground.

I have a quite busy week and won’t be able to do much for the next few days.
But for when I find the time : next on the schedule are improvement of the pathfinding system, considerations about field of views, and interfaces for inventory management.

EDIT: Oh, and I also managed to do the ceilings today : again, same system as in Fallout, when you get under a ceiling, all the ceiling smoothly fade away, and appear again when you’re out. I have a few ideas to improve it in order to make the maps way more gorgeous, more detail on this once I’m done 🙂 !


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